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Superfighters deluxe commands
Superfighters deluxe commands







superfighters deluxe commands

Registers a player weapon added callback event (added from any source, grabbed, scripts, thrown count changed etc.). This could result in an input not registering in extreme cases. Note: Key input over network can drop late packages if the data package gets lost.

Superfighters deluxe commands update#

This will register input from dead and disabled players too (but not removed players)! This event is run at the end of the player update cycle. This registers key input from players as long as the players exist in the game. This is run when the player dies (reach 0 HP) and when the player is removed (falling outside the map, gibbed or remove() is called on the player). Registers a player damage callback event. Registers an object terminated callback event. Registers an object damage callback event. Registers an explosion hit callback event. Helper class to handle a single elevator instance with objects named with elevator prefix and floor suffix in the following pattern:

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If the effect requires additional parameters (arguments) they are documented on each effect available Represent different documented effects that can be played using the Game.PlayEffect() method. Used by "SpawnObjectTrigger", "PlayerSpawnTrigger", "SpawnItemTrigger" Represents a ColorPackage containing different shades of colorsįunction trigger arguments for triggers that create objects to be able to get the newely created objects if any. Represent a bot's behavior set with parameters to control individual propertiesīot melee actions used for BotBehaviorSet Represents an object in the game that can be used in scripts









Superfighters deluxe commands